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import 'package:flutter/material.dart';
import 'dart:math' as math;
class UITest extends StatefulWidget {
@override
State<StatefulWidget> createState() {
return _UITest();
}
}
class _UITest extends State<UITest> {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Color(0xFFF7F7F7),
elevation: 0,
title: Text(
"测试",
style: TextStyle(color: Colors.black, fontWeight: FontWeight.bold),
),
leading: GestureDetector(
onTap: () {
Navigator.of(context).pop();
},
child: Container(
alignment: Alignment.centerRight,
margin: EdgeInsets.only(left: 10),
padding: EdgeInsets.all(6),
child: Icon(
Icons.arrow_back_ios,
color: Colors.black,
size: 24,
),
),
),
titleSpacing: 2,
leadingWidth: 56,
),
body: AspectRatio(
aspectRatio: 1,
child: PhysicalShape(
color: ElevationOverlay.applyOverlay(context, Colors.white, 2),
elevation: 2,
clipper: BottomAppBarClipper(
shape: CircularHorizontalNotchedRectangle(),
),
child: Container(
margin: EdgeInsets.all(50),
color: Colors.blue.withAlpha(123),
alignment: Alignment.center,
child: Text("主体内容"),
),
),
),
endDrawer: Drawer(),
bottomNavigationBar: BottomAppBar(
color: Colors.deepPurpleAccent,
shape: CircularNotchedRectangle(),
child: Container(
height: 50.0,
),
),
extendBody: true,
floatingActionButton: FloatingActionButton(
onPressed: () {
print("点击");
},
child: Icon(Icons.add),
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerDocked,
);
}
}
class BottomAppBarClipper extends CustomClipper<Path> {
final NotchedShape shape;
const BottomAppBarClipper({this.shape});
@override
Path getClip(Size size) {
final Rect button = Rect.fromCircle(center: Offset(size.width / 2, size.height / 2), radius: 20);
return shape.getOuterPath(Offset.zero & size, button?.inflate(2));
}
@override
bool shouldReclip(BottomAppBarClipper oldClipper) {
return true;
}
}
class CircularHorizontalNotchedRectangle extends NotchedShape {
@override
Path getOuterPath(Rect host, Rect guest) {
if (guest == null || !host.overlaps(guest))
return Path()..addRect(host);
// 客人的形状是一个以客人矩形为边界的圆形。
// 所以客人的半径是客人宽度的一半。
final double notchRadius = guest.width / 2.0;
// 我们从 3 段为缺口构建路径:
// A 段 - 从主机顶部边缘到 B 段的贝塞尔曲线。
// B 段 - 半径为 notchRadius 的圆弧。段
// C - 从段 B 返回到主机顶部边缘的贝塞尔曲线。
// 以下公式的详细解释和推导可在以下网址获得:https:goo.glUfzrqn
const double s1 = 15.0;
const double s2 = 1.0;
final double r = notchRadius;
final double a = -1.0 * r - s2; // 半径+s2
final double b = host.top - guest.center.dy; // 圆心到矩形的y轴距离
final double n2 = math.sqrt(b * b * r * r * (a * a + b * b - r * r));
final double p2xA = ((a * r * r) - n2) / (a * a + b * b);
final double p2xB = ((a * r * r) + n2) / (a * a + b * b);
final double p2yA = math.sqrt(r * r - p2xA * p2xA);
final double p2yB = math.sqrt(r * r - p2xB * p2xB);
final List<Offset> p = List<Offset>.filled(6, null, growable: false);
// p0、p1 和 p2 是线段 A 的控制点。
p[0] = Offset(a - s1, b);
p[1] = Offset(a, b);
final double cmp = b < 0 ? -1.0 : 1.0;
p[2] = cmp * p2yA > cmp * p2yB ? Offset(p2xA, p2yA) : Offset(p2xB, p2yB);
// p3、p4 和 p5 是线段 B 的控制点,它是线段 A 绕 y 轴的镜像。
p[3] = Offset(-1.0 * p[2].dx, p[2].dy);
p[4] = Offset(-1.0 * p[1].dx, p[1].dy);
p[5] = Offset(-1.0 * p[0].dx, p[0].dy);
// 将所有点转换回绝对坐标系。
for (int i = 0; i < p.length; i += 1)
p[i] = p[i] + guest.center;
return Path()
..moveTo(host.left, host.top)
..lineTo(p[0].dx, p[0].dy)
..quadraticBezierTo(p[1].dx, p[1].dy, p[2].dx, p[2].dy)
..arcToPoint(
p[3],
radius: Radius.circular(notchRadius),
clockwise: false,
)
..quadraticBezierTo(p[4].dx, p[4].dy, p[5].dx, p[5].dy)
..lineTo(host.right, host.top)
..lineTo(host.right, host.bottom)
..lineTo(host.left, host.bottom)
..close();
}
}